The social hooks make for a cluttered HUD and world map that feel incongruous with Mirror's Edge's iconic minimalism. Social play is a bright new feature in the world of Faith Connors, and while it is very well implemented–I toyed around with it some in both the beta and the final game–it didn't feel right for the Mirror’s Edge world. Sadly, one of those features is the one feature that DICE has been pushing harder than anything else, and is the reason why the game received this latest two week delay. The city might be made out of glass, but all in all, these windows sure could use a bit more elbow grease, if you know what I mean. While the game itself is really enjoyable, and outstandingly well-done in terms of sound design and feel, a few design decisions could have used more polish. I say "almost" because Mirror’s Edge Catalyst isn’t without its flaws.
Being a fan of the first, I didn't think twice about hopping back into Faith Connors' shoes for a new adventure. What followed was a glorious romp through nostalgia, newfound love, and almost pure enjoyment.
MIRRORS EDGE STORY SERIES
Mirror's Edge Catalyst is the long-awaited series return, and while it is a reboot of sorts, it is also a return to the inventive parkour gameplay that made the original so beloved. It was short, and while it received high praise from critics and fans alike, the series remained a cult classic for years. In 2008, DICE released an unconventional first-person experience.